Client Events
⚠️
These events are triggered by ox_core when an action occurs. You should not trigger them from other scripts.
ox:playerLoaded
When a character is loaded
AddEventHandler('ox:playerLoaded', function(playerId, isNew)
print(playerId, isNew)
end)
- playerId:
number
- isNew?:
boolean
ox:statusTick
On each status tick, returning changed statuses
AddEventHandler('ox:statusTick', function(statuses)
print(json.encode(statuses))
end)
- statuses:
table<string, number>
ox:playerDeath
When the character has died
AddEventHandler('ox:playerDeath', function() end)
ox:playerRevived
When the character is revived
AddEventHandler('ox:playerRevived', function() end)
Net Events
ox:setGroup
When the character is added or removed from a group
RegisterNetEvent('ox:setGroup', function(groupName, grade)
print(groupName, grade)
end)
- groupName:
string
- grade?:
number
ox:licenseAdded
When the character got a new license
RegisterNetEvent('ox:licenseAdded', function(licenseName)
print(licenseName)
end)
- licenseName:
string
ox:licenseRemoved
When a character's license is removed.
RegisterNetEvent('ox:licenseRemoved', function(licenseName)
print(licenseName)
end)
- licenseName:
string
ox:startCharacterSelect
When the player has spawned.
RegisterNetEvent('ox:startCharacterSelect', function(userId, characters)
print(userId, characters)
end)
- userId:
number
- characters:
Character[]
Character
table
- charId:
number
- stateId:
number
- firstname:
string
- lastname:
string
- gender:
string
- x?:
number
- y?:
number
- z?:
number
- lastPlayed?:
string
- Date format
%d/%m/%Y (dd/mm/yyyy)
- Date format
- charId:
ox:setActiveCharacter
When the player has chosen their character.
RegisterNetEvent('ox:setActiveCharacter', function(character, groups)
print(character, groups)
end)
- character:
Character
- groups:
table<string, number>
Character
table
- charId:
number
- stateId:
number
- firstname:
string
- lastname:
string
- gender:
string
- x?:
number
- y?:
number
- z?:
number
- lastPlayed?:
string
- Date format
%d/%m/%Y (dd/mm/yyyy)
- Date format
- health?:
number
- armour?:
number
- isNew?:
boolean
- charId: